19 Temmuz 2007 Perşembe

Gta Vice City


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Grand Theft Auto: Vice City
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Grand Theft Auto: Vice City

Developer(s)
PS2 and Windows
Rockstar North
Xbox
Rockstar Vienna
Publisher(s)
Rockstar Games
Series
Grand Theft Auto
Engine
RenderWare
Release date(s)
PS2
NA October 27, 2002AU November 8, 2002EU November 8, 2002JP May 20, 2004
Windows
NA May 12, 2003AU May 20, 2003EU May 15, 2003JP September 25, 2003XboxNA April 11, 2003AU January 2, 2004EU January 2, 2004JP July 29, 2004
Genre(s)
Action
Mode(s)
Single player
Rating(s)
BBFC: 18ESRB: MOFLC: MA15+OFLC (NZ): R18PEGI: 18+USK: 16+
Platform(s)
PlayStation 2WindowsXbox
Media
PS2 and Xbox
DVD (1)
Windows
CD (2)
System requirements
PS2 and Xbox
Memory card Windows[1]
800
MHz Intel Pentium III or AMD Athlon CPU
128
MB RAM
8x
CD-ROM drive
915MB
hard disk space
32MB
DirectX 9.0 compatible graphics card
DirectX 9.0 compatible
sound card
Windows 98/98 SE/Me/2000/XP
Input
PS2 and Xbox
Gamepad
Windows
Gamepad (optional)
Keyboard
Mouse
Grand Theft Auto: Vice City (GTA:VC) is the fourth
video game in the Grand Theft Auto franchise. Designed in the UK by Rockstar North (formerly DMA Design) and published by Rockstar Games, it debuted in North America on October 27, 2002 for the PlayStation 2 and quickly became the best-selling video game for that year. As of July 2006, Vice City was, in the American market, the best-selling PlayStation 2 game of all time, only to be surpassed by Grand Theft Auto: San Andreas, the succeeding Grand Theft Auto game.[citation needed] Vice City also appeared on Japanese magazine Famitsu's readers' list of all-time favorite 100 videogames in 2006.[2] Following this success, Vice City saw releases in Europe, Australia and Japan, and became available on the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox.
It uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings (from hotels to skyscrapers), vehicles (cars, motorcycles, boats, helicopters and RC Toys) and people to explore.
Vice City's setting is also revisited in
Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.
Contents[
hide]
1 Setting
1.1 Plot
1.2 Themes and inspiration
1.3 Characters
2 Gameplay
2.1 Vehicles
2.2 Weapons
3 Soundtrack
4 Reception and sales
4.1 PlayStation 2
4.2 Windows
4.3 Xbox
5 Controversy
6 References
7 External links
//

[
edit] Setting

Riding a motorcycle (PCJ 600) towards Downtown at dawn, PC version. In contrast to GTA III, Vice City's setting is a cleaner and sunnier resort city.
Vice City is a prequel to the preceding game in the series, GTA III (which takes place in
2001). The game is set in fictional Vice City, which is based on Miami, Florida. The game's look, particularly the clothing and vehicles, reflect (and sometimes gently parody) its 1986 setting (with the packaging and artwork in particular owing a great debt to 1980s artist Patrick Nagel). In contrast to the gritty urbanism of Grand Theft Auto III's Liberty City, Vice City appears (mostly) clean and upscale, with golden beaches, waving palm trees, and vivid purple sunsets.

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